![]() ![]() For instance, you might find yourself struggling, lacking human resources in order to efficiently sustain the city, and then you sign the law that puts into effect child labor, which makes people discontent towards you, but it gives them hope because you’re finally able to allocate your resources in a more proper manner in order to make sure that everyone is doing great.Įvery now and then events will appear in the form of some sort of problem that needs to be addressed within the city. Laws pertaining to the survival of the group at the cost of some human decency will obviously cause discontent, but sometimes these will increase the people’s hope as they say that there’s a chance that tomorrow will be better than today. These decisions will heavily influence the way things unfold throughout each playthrough, as you try to balance both the city’s hope and discontent towards you. Like any individual that’s in charge of a city, you’ll be able to sign laws, choose the direction your society will take, and each law will affect your society in different ways. If the game tasks you with building more hunting posts, you might find this to be rather uninspired, but when it links these things to previous decisions that you’ve made, everything seems to gain a whole new layer of complexity. On the other hand, more often than not this side of the game serves as some sort of guidelines as to how you should evolve your city, but it also serves to link the game’s gameplay mechanics to the way the narrative is driven. Each playthrough takes place in the same exact location, so in terms of objectives, the game feels a bit samey as it’s limited by nature. If you ignore the three different scenarios, the game doesn’t have missions like most games do. If you’ve focused on the production of coal in detriment of other resources such as wood or steel, or if you don’t have enough workers in order to keep a steady supply of food that’s enough to feed the entire populace, you’re bound to have to adapt sooner or later, especially if it’s your first time playing and you have no idea what challenges the game will throw at you next. However, the type of danger that you’ll face, and the most suitable solution to deal with said danger will always vary depending on how you’ve structured your city. This ties directly to one of the game’s major mechanics, which is managing the temperature of each building, as it influences the efficiency of buildings as well as the health of every single person.įrom the constant demand for coal in order to keep buildings warm, the generator running, and fueling all other sorts of contraptions that you may have, to the constant drastic changes in temperature, the player is constantly facing extreme danger from all sides. The game gives the player a great deal of freedom in terms of how you can organize the layout of your city, which I believe is also a unique thing to Frostpunk, the fact that the heart of your city – the generator – is at the center, and you have to build around it, in a spherical form, in order to take advantage of the heat that the generator produces. ![]() These elements are what make these unique from one another, despite the fact that they still retain the exact same mechanics as the main campaign. These two other scenarios change the narrative and the way you play the game, particularly the resources at your disposal, the objectives that you must complete, and the challenges that you’ll face. ![]() While this is the main game, once you beat it for the first time, you’ll unlock difficulty customization options and two other shorter scenarios that you can also play, thus improving the game’s replayability by a fair margin. Your mission is to establish a city way up in the North, around one of several generators that were put into place while Earth’s temperature was still somewhat bearable, and hold on for as long as you can, hopefully until the frost has passed. Initially, you assume command of a group of people that have abandoned London during an ever-increasing frost that is devouring the entire world. ![]()
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